Human Farm Investigation Maps and Locations
Where to stand for quests, scenes, and investigation progress.
Navigation in Investigation
Human Farm : Investigation : splits play across three major geographies: the underground farm, the city districts, and the cafe hub connecting police handlers with Iori’s cover life. Map pages document where quests trigger, which NPCs appear by time of day, and how travel consumes in-game hours.
Steam app 3953160 — enable run mode before cross-map commuting — Settings and Run Mode. Doors need keyboard confirm — Keyboard Controls.
Pages in this section
City Locations — topside districts for City Quests, Alice performances, and Rui errands.
Underground Farm — worker areas, kitchen, Boss office paths, dorm evening scenes.
Cafe Hub — Maria’s front and back rooms for handler debriefs.
Travel rhythm
Typical day flow:
- Start underground or cafe depending on story day
- Use travel points (train, exit tiles) to city — confirm with Z/Enter
- Complete one primary marker before return window closes
- Return for farm evening or handler night scene
Missed return triggers silent scene loss — How to Unlock Scenes.
Map vs walkthrough
Walkthrough pages say when to visit; map pages say where to stand. Combine with Story Overview calendar notes.
Characters by region
| Region | Primary cast |
|---|---|
| Farm | Aina, Karen, Boss — Farm Cast |
| City | Alice, Rui, Maria errands — City Locations |
| Cafe | Maria, police debriefs — Cafe Hub |
Demo map scope
Demo Day 1 maps subset of underground farm — city and cafe largely locked — Demo Day 1.
Tools
Use Scene Checklist location column alongside map pages when hunting misses.
Related hubs
- Guides — city quest scheduling
- Walkthrough — day order
- Characters — who appears where
Maps turn time pressure into spatial planning — learn layouts once, reuse every NG+ run.
Time-of-day conventions
Maps in Investigation use implicit time slices rather than a clock UI on every screen. Morning usually means post-wake through afternoon farm work; evening means post-shift scene windows; night may mean handler debriefs or city performances. When a walkthrough says “return before evening,” use map exit tiles immediately after city objectives — do not farm-grind unless checklist demands it.
Fog-of-war and spoilers
This hub avoids marking exact tile coordinates that double as late-game spoilers. Instead we describe zones and NPC anchors. Pair map reading with Story Overview day numbers so you know when a zone matters, not only where it sits.
Multi-region days worked example
A efficient mid-game day might read: wake underground → Boss chore → transit to city → Rui marker → Alice venue check → cafe Maria debrief → return farm → dorm evening scene. That sequence touches three map pages; missing one leg fails silently. Run mode and labeled saves are non-negotiable — Beginner Tips.
Closing map hub tip
Bookmark all three geography pages before day three. Players who memorize only the farm loop lose city calendar windows permanently on first playthrough — cross-check Story Overview nightly.
Frequently Asked Questions
Quick answers to the most common questions.
Which map page for Alice?
[City Locations](/map/city-locations/).
Where is Maria's cafe?
[Cafe Hub](/map/cafe-hub/).
Why cannot I reach city?
Story gate — see [Story Overview](/walkthrough/story-overview/).
Mouse on doors?
Use keyboard — [Keyboard Controls](/controls/keyboard-controls/).